Saturday, July 2, 2016
Game Design
The reason for this blog thread is that game design is fundamentally different from the tech aspect of actually writing a game. The latter doesn't really address whether the game will be enjoyable or not - if you mess it up, then the game can be less enjoyable, but it doesn't provide the construct for a winning game.
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5 March, 2016: Neat game on Kickstarter.
https://www.kickstarter.com/projects/903579097/dueling-samurai-a-fast-and-furious-game-of-conques
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4 March, 2016: Including this because art is such a huge part of games.
You may have seen this - it has 6mil views on Youtube.
https://www.youtube.com/watch?v=IvUU8joBb1Q
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Review of post 2 Jun, 2015:
For some reason I have a Wikipedia article on a Polish painter posted. Not sure how I got there (usually it'd be a long click chain by the time I post a Wikipedia article - I do a ton of online reading).
The guy's life reminds me of my own in a way - very dark. The emotions he kept inside must've been grim, and art was a release:
https://en.wikipedia.org/wiki/Zdzis%C5%82aw_Beksi%C5%84ski
His art also reminds me very much of my own. In art class in high school, I could quite literally paint nothing but scenes of death and dying.
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